Blizzard is ruling that out, though - and it has its reasons, as Matthew Berger,
senior level designer of the console version,
explained to Eurogamer at BlizzCon
last weekend. The developer views the two versions of the game as distinct and
tailored,
with control method, camera, interface,
pace and gameplay balance all
going hand in hand. You can't change one without
changing them all - and you
can't support both in the same version.
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